Professional Summary
Creative and detail-oriented Artist with over 9 years of experience in designing visually compelling characters, environments, and props for AAA-quality games and films. Adept at blending artistic vision with technical precision to create imaginative and story-driven artwork. Proficient in collaborating with teams to develop cohesive art styles, concepts, and production-ready designs that elevate narrative and gameplay experiences. Passionate about pushing artistic boundaries to deliver trendsetting visuals.
Key Skills
Concept Art & Visual Development
Realistic Environment Design
Prop & Character Design
Storyboarding & Narrative Art
Texturing & UV Unwrapping
Software Expertise: Unity, Unreal Engine 5, Photoshop, Autodesk 3DS Max, Vray, Substance Painter, Zbrush,
Professional Experience
Senior CG Artist
Ozi Technology – Lahore, Pakistan
May 2022 – July 2022
Senior CG Artist
The Gaminators Group – Lahore, Pakistan
Oct 2020 – Apr 2022
Designed detailed concept art for game environments and cinematic sequences, ensuring alignment with project narratives.
Collaborated with design and development teams to translate initial sketches into polished, production-ready assets.
Developed mood boards and visual direction for multiple AAA mobile and PC gaming projects.
Creative Team Lead & 2D Animator
Seebiz Inc – Lahore/USA
Jul 2019 – Nov 2020
Created high-quality concept designs for promotional animations and visual branding.
Led a creative team to develop imaginative visuals that resonated with diverse target audiences.
CG Artist
Galassia Studios – Lahore, Pakistan
Apr 2018 – Sep 2018
Designed realistic environments and props for game and architectural visualization projects.
Contributed to concept art and pre-production design for internal and client-based projects.
Freelance Concept Artist
2016 - 2024 - Present
Created CG fan art for franchises such as Resident Evil, The Division, and The Last of Us.
Developed detailed environment and character concepts for independent game developers.
Education
Bachelor of Arts in Film & TV
School of Creative Arts, University of Lahore
2011 – 2015
Notable Achievements
Produced CG fan art that gained recognition from global gaming communities.
Directed a zero-budget 3D short film as a thesis project, featured at multiple events.
Collaborated with prominent eSports brands, including Redbull and Bandai Namco, for visual and event-based contributions.
Worked on game projects downloaded by millions globally.
Portfolio & Links
Art Portfolio: www.artstation.com/bawaqarhaider
Video Portfolio: www.Vimeo.com/bawaqarhaider
YouTube Channel: www.youtube.com/c/TheSoulDragger